Curiously draw distances on some elements are "better" on Switch. Kind of unexpected really but take the look at the fences here. notice that the UI grid is clearly visible here on switch but hasn't actually been rendered yet on PS4 and doesn't actually appear until you much closer.
Curiously draw distances on some elements are "better" on Switch. Kind of unexpected really but take the look at the fences here. notice that the UI grid is clearly visible here on switch but hasn't actually been rendered yet on PS4 and doesn't actually appear until you much closer.
In a nutshell : PS4 version : native 1080p at all times, locked 30fps while outside but caps at 60fps when you're indoor (note : the original Wii U version never got higher than 30fps) Switch version : native 1080p at all times, but locked 30fps no matter if you're indoor or outside. It has some noticeable dips when you're playing in portable mode, but DF couldn't provide footage. Xbox One version : running at sub-native horizontal pixel count (1300 to 1400x1080p), and has the same framerate difference as the PS4 one.