In a nutshell : PS4 version : native 1080p at all times, locked 30fps while outside but caps at 60fps when you're indoor (note : the original Wii U version never got higher than 30fps) Switch version : native 1080p at all times, but locked 30fps no matter if you're indoor or outside. It has some noticeable dips when you're playing in portable mode, but DF couldn't provide footage. Xbox One version : running at sub-native horizontal pixel count (1300 to 1400x1080p), and has the same framerate difference as the PS4 one.