- ◆MUGEN 総合質問スレッド 19◆
329 :名無しさん@お腹いっぱい。[sage]:2013/10/12(土) 15:34:53.97 ID:o/m6kZkA - >>328
helper.stから引っ張ってきました。ここのtriggerの記述が他のに比べてややこしいことになっているので mugencnswikiを見てきます。1.1用のリュウが出るのを待つべきなのか・・・ pots氏がmugenやめてそう [Statedef 1005] type = S physics = N movetype = A anim = 1005 ctrl = 0 velset = 0, 0 sprpriority = 4 [State 1005, HitOverride] type = hitoverride trigger1 = 1 time = -1 attr = SCA, AA, AP, AT stateno = 1006 ignorehitpause = 1 [State 1005, HB] type = hitby trigger1 = 1 time = -1 value = SCA, NP, SP, HP ignorehitpause = 1 [State 1005, Strength] type = varset trigger1 = !time var(10) = root, var(10) [State 1005, movehitvar] type = varset trigger1 = movecontact && numtarget trigger1 = !(target, ishelper) var(3) = 1 ignorehitpause = 1 [State 1005, Vel] type = velset trigger1 = 1 x = ifelse(var(10) = 3, 6, ifelse(var(10) = 2, 4.5, 3)) y = 0 [State 1005, Assert] type = trans trigger1 = 1 trans = addalpha alpha = 256, 256 ignorehitpause = 1 [State 1005, HitSound] type = playsnd trigger1 = movehit && numtarget trigger1 = target, time = 0 && target, movetype = H value = 2, 7 persistent = 0 ignorehitpause = 1
| - ◆MUGEN 総合質問スレッド 19◆
330 :名無しさん@お腹いっぱい。[sage]:2013/10/12(土) 15:36:57.50 ID:o/m6kZkA - [State 1005, Hit]
type = hitdef trigger1 = 1 priority = 4, Hit attr = S, SP damage = ceil(82 * root, fvar(12)), 7 animtype = Hard hitflag = MAF guardflag = MA pausetime = 0, 12 / ((root, var(20) > 0) + 1) sparkno = -1 guard.sparkno = s7001 sparkxy = -10, 0 guardsound = s2, 0 ground.type = High ground.slidetime = 16 ground.hittime = 16 ground.velocity = -10.52, 0 ground.cornerpush.veloff = 0 air.velocity = -4, -4 air.fall = 1 fall.recover = 1 fall.recovertime = 30 getpower = ifelse(p2movetype = H, 72, 144) * !(root, var(20)), 36 * !(root, var(20)) givepower = 36, 36 envshake.time = 14 envshake.freq = 120 envshake.ampl = 4 sprpriority = 4 yaccel = 0.5 airguard.ctrltime = 16 airguard.velocity = ifelse((root, var(20)), -4, -8), -1.5 forcestand = 1 [State 1005, Miss] type = hitdef trigger1 = numenemy trigger1 = (enemynear, stateno = [5070, 5071]) attr = S, SP hitflag = [State 1005, Sparks] type = explod trigger1 = movehit && numtarget trigger1 = (target, movetype = H) && !(target, time) anim = 7020 + (random % 8) ID = 7000 sprpriority = 5 postype = left pos = ceil((target, pos x) -((target, const(size.ground.front) -10) * facing) + 160), ceil(screenpos y) removetime = -2 ownpal = 1 facing = -1 ignorehitpause = 1 persistent = 0 pausemovetime = 100 supermovetime = 100
| - ◆MUGEN 総合質問スレッド 19◆
331 :名無しさん@お腹いっぱい。[sage]:2013/10/12(土) 15:37:50.26 ID:o/m6kZkA - [State 1005, End]
type = changestate trigger1 = movecontact value = 1006 ignorehitpause = 1 [State 1005, End] type = destroyself trigger1 = pos x != [ -200, 200] 連レス失礼
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