トップページ > 同人ゲーム > 2013年10月12日 > o/m6kZkA

書き込み順位&時間帯一覧

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書き込み数0000000000000003000000003



使用した名前一覧書き込んだスレッド一覧
名無しさん@お腹いっぱい。
◆MUGEN 総合質問スレッド 19◆

書き込みレス一覧

◆MUGEN 総合質問スレッド 19◆
329 :名無しさん@お腹いっぱい。[sage]:2013/10/12(土) 15:34:53.97 ID:o/m6kZkA
>>328
helper.stから引っ張ってきました。ここのtriggerの記述が他のに比べてややこしいことになっているので
mugencnswikiを見てきます。1.1用のリュウが出るのを待つべきなのか・・・
pots氏がmugenやめてそう
[Statedef 1005]
type = S
physics = N
movetype = A
anim = 1005
ctrl = 0
velset = 0, 0
sprpriority = 4

[State 1005, HitOverride]
type = hitoverride
trigger1 = 1
time = -1
attr = SCA, AA, AP, AT
stateno = 1006
ignorehitpause = 1
[State 1005, HB]
type = hitby
trigger1 = 1
time = -1
value = SCA, NP, SP, HP
ignorehitpause = 1

[State 1005, Strength]
type = varset
trigger1 = !time
var(10) = root, var(10)
[State 1005, movehitvar]
type = varset
trigger1 = movecontact && numtarget
trigger1 = !(target, ishelper)
var(3) = 1
ignorehitpause = 1

[State 1005, Vel]
type = velset
trigger1 = 1
x = ifelse(var(10) = 3, 6, ifelse(var(10) = 2, 4.5, 3))
y = 0

[State 1005, Assert]
type = trans
trigger1 = 1
trans = addalpha
alpha = 256, 256
ignorehitpause = 1

[State 1005, HitSound]
type = playsnd
trigger1 = movehit && numtarget
trigger1 = target, time = 0 && target, movetype = H
value = 2, 7
persistent = 0
ignorehitpause = 1
◆MUGEN 総合質問スレッド 19◆
330 :名無しさん@お腹いっぱい。[sage]:2013/10/12(土) 15:36:57.50 ID:o/m6kZkA
[State 1005, Hit]
type = hitdef
trigger1 = 1
priority = 4, Hit
attr = S, SP
damage = ceil(82 * root, fvar(12)), 7
animtype = Hard
hitflag = MAF
guardflag = MA
pausetime = 0, 12 / ((root, var(20) > 0) + 1)
sparkno = -1
guard.sparkno = s7001
sparkxy = -10, 0
guardsound = s2, 0
ground.type = High
ground.slidetime = 16
ground.hittime = 16
ground.velocity = -10.52, 0
ground.cornerpush.veloff = 0
air.velocity = -4, -4
air.fall = 1
fall.recover = 1
fall.recovertime = 30
getpower = ifelse(p2movetype = H, 72, 144) * !(root, var(20)), 36 * !(root, var(20))
givepower = 36, 36
envshake.time = 14
envshake.freq = 120
envshake.ampl = 4
sprpriority = 4
yaccel = 0.5
airguard.ctrltime = 16
airguard.velocity = ifelse((root, var(20)), -4, -8), -1.5
forcestand = 1
[State 1005, Miss]
type = hitdef
trigger1 = numenemy
trigger1 = (enemynear, stateno = [5070, 5071])
attr = S, SP
hitflag =
[State 1005, Sparks]
type = explod
trigger1 = movehit && numtarget
trigger1 = (target, movetype = H) && !(target, time)
anim = 7020 + (random % 8)
ID = 7000
sprpriority = 5
postype = left
pos = ceil((target, pos x) -((target, const(size.ground.front) -10) * facing) + 160), ceil(screenpos y)
removetime = -2
ownpal = 1
facing = -1
ignorehitpause = 1
persistent = 0
pausemovetime = 100
supermovetime = 100
◆MUGEN 総合質問スレッド 19◆
331 :名無しさん@お腹いっぱい。[sage]:2013/10/12(土) 15:37:50.26 ID:o/m6kZkA
[State 1005, End]
type = changestate
trigger1 = movecontact
value = 1006
ignorehitpause = 1
[State 1005, End]
type = destroyself
trigger1 = pos x != [ -200, 200]
連レス失礼


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