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使用した名前一覧書き込んだスレッド一覧
名無し名人 (ワッチョイ 2331-dfB4)
中将棋・古将棋・変則将棋 総合スレ Part2

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中将棋・古将棋・変則将棋 総合スレ Part2
832 :名無し名人 (ワッチョイ 2331-dfB4)[sage]:2019/08/07(水) 00:25:07.60 ID:bP8EOF5/0
Decimal Chess
Rules of Shir Muhammad-khan

To win you must checkmate your opponent.
Stalemate is a draw.
There is no Bare King rule.

Baidaq
Moves one step forward capturing aslant.
Rukhkh
Any number of squares vertically or horizontally.
Faras
Leaps two squares vertically or horizontally followed by one square aslant.
Fil
Moves any number of squares diagonally.
Zurafa
Moves any number of squares vertically, horizontally, or diagonally.
It also has the moves of the faras.
Dabbabas
Moves any number of squares vertically or horizontally plus the moves of the faras. (knight).
Wazir
Moves any number of squares diagonally plus the moves of the faras (knight).
Firzan
Moves any number of squares vertically or horizontally or diagonally.
Shah
Moves one square in any direction.
中将棋・古将棋・変則将棋 総合スレ Part2
833 :名無し名人 (ワッチョイ 2331-dfB4)[sage]:2019/08/07(水) 00:26:19.34 ID:bP8EOF5/0
Decimal Chess
Firdausi's Rules

To win you must checkmate or stalemate your opponent.
You may also win by Bare King, which is the capturing of all your opponent's pieces except the shah.

Piyada (footsoldiers)
Moves one step forward capturing aslant.
Rukh (rook)
Any number of squares vertically or horizontally.
Asp (horse)
Leaps two squares vertically or horizontally followed by one square aslant.
Pil (elephant)
Leaps two squares diagonally.
Shutur (camel)
Leaps two squares horizontally or vertically.
Firzan
Moves one square diagonally.
Shah (king)
Moves one square in any direction.
中将棋・古将棋・変則将棋 総合スレ Part2
834 :名無し名人 (ワッチョイ 2331-dfB4)[sage]:2019/08/07(水) 00:30:14.91 ID:bP8EOF5/0
Decimal Chess
(Shir Muhammad-khanルール)

相手をチェックメイトすると勝ち
ステイルメイトは引き分け
裸玉ルールなし

Baidaq:ポーン
Rukhkh:ルーク
Faras:ナイト
Fil:ビショップ
Zurafa:クイーン+ナイト
Dabbabas:ルーク+ナイト
Wazir:ビショップ+ナイト
Firzan:クイーン
Shah:キング
中将棋・古将棋・変則将棋 総合スレ Part2
835 :名無し名人 (ワッチョイ 2331-dfB4)[sage]:2019/08/07(水) 00:35:20.11 ID:bP8EOF5/0
Decimal Chess
(Firdausiルール)

相手をチェックメイトまたはステイルメイトすれば勝ち
相手のキング以外を全てキャプチャする裸玉にしても勝ち

Piyada:ポーン
Rukh:ルーク
Asp:ナイト
Pil:象・・・斜め2マス目へ跳ぶ
Shutur:ラクダ・・・縦横2マス目へ跳ぶ
Firzan:メット・・・斜め1マス目へ動く
Shah:キング
中将棋・古将棋・変則将棋 総合スレ Part2
836 :名無し名人 (ワッチョイ 2331-dfB4)[sage]:2019/08/07(水) 00:50:45.35 ID:bP8EOF5/0
Courier Chess and the modern game

Courier was a form of European great chess that was played in the German village of Stroebeck from the 12th to the 19th century.
All we know of its rules comes from Selenus' Schach-order Koenigspiel, written in 1616.
Selenus also described versions of the German modern and mediaeval games played in Stroebeck at the same time.
Some of the Courier rules he described were used by the modern game in Stroebeck and were never part of the mediaeval game there.
These rules, which required each player to make four prescribed moves on his first turn of play, were very similar to a special opening used in the early modern game in other parts of Germany.
This opening, which allowed two moves to be made on a players first turn, appeared in that country around 1600.
(This peculiar opening survived in rural parts of Germany for many years in a chess variety referred to as korkser chess.)
Because the game of Courier is much older than this special opening (and the modern game which was invented around 1475), it is likely that these rules were transferred from an early modern German version of chess to Courier sometime after 1600.
Courier before 1600 was probably move like the German Old game, which had its own peculiarities with regard to the privilege pawn moves.
The German old game allowed the two step move to the rook's pawn and to the royal (king and fers) pawns.
We are guessing that Courier pawns had similar privileges at some time prior to 1600.
We programmed this version of Courier with the four privilege pawns and without the strange opening moves that Selenus described.
We believe these rules may conform to the Courier that was played from the time of its invention (12th century) to at least around the year 1600.
中将棋・古将棋・変則将棋 総合スレ Part2
837 :名無し名人 (ワッチョイ 2331-dfB4)[sage]:2019/08/07(水) 00:53:44.83 ID:bP8EOF5/0
It should be noted that the special opening that Selenus described is not unreasonable if used in a modern game of chess (ignoring the early advancement of the queen).
The queen would instantly control a number of squares.
But if used in Courier, this opening results in a position that traps the fers behind its pawn. It does not quicken opening play because the opposing pawn can capture the fers if it attempts to move forward.

Position after Selenus' Opening
The size of the board required the addition of eight more pieces per side.
Four pawns were added along with three other new pieces one was a mann that moved as a king one was a fool that moved one square up or down; two were couriers that moved diagonally any number of squares.

The game was named for the couriers because they were thought to be the most powerful in the game.
Couriers are particularly effective on the 12 x 8 Courier board.

The change to the modern game occurred swiftly near the close of the fifteenth century.
The fil was replaced by the bishop and the fers became the modern queen.

The modern game began to dominate German chess play a little later than most West European countries.
The old game that Selenus described in early 17th century Stroebeck was perhaps the last mediaeval chess played in Europe.

Courier lasted in Stroebeck for another hundred years after that.
Disregarding remote villages like Stroebeck, the modern game spread rapidly throughout Europe.
中将棋・古将棋・変則将棋 総合スレ Part2
838 :名無し名人 (ワッチョイ 2331-dfB4)[sage]:2019/08/07(水) 00:54:29.34 ID:bP8EOF5/0
The invention of the printing press earlier in the fifteenth century probably helped to standardize the new game.
Since modern chess became popular over such a wide area in a such short time, it is difficult to determine its place of origin. Murray believed that the game originated in either Italy, France, or Spain.

Murray seemed to regard Italy as the most likely place of origin for the modern game.
Richard Eales felt that Spain was a better choice because Spain possessed both quality players and the earliest evidence for the new game.
In fact, the oldest known description of the method of play for the modern game comes from the Spaniard Luis de Lucena's Repeticion de amores e arte de axedrez, which was published in 1496/7 in Salamanca.

Lucena's work came at a time of transition between the old and new games.
He wrote that there were those who still played the old chess and needed to be taught the new game.

The most unusual aspect of the new game was the power of the queen.
For a time, the new chess game was called 'queen's chess' in many European countries.
Though the new name soon faded, the new chess gained in popularity and was carried beyond the boundaries of Europe.

ここまでCourier Chessの歴史です。
中将棋・古将棋・変則将棋 総合スレ Part2
839 :名無し名人 (ワッチョイ 2331-dfB4)[sage]:2019/08/07(水) 00:58:53.28 ID:bP8EOF5/0
Courier Chess
rules

To win you must checkmate or stalemate your opponent.
You may also win by Bare King, which is the capturing of all your opponent's pieces except the king.

Pawn
Moves one step forward capturing aslant.
Only the rook's pawns and the royal (fers and king) pawn may move two squares on its first move.
Ruhkh
Moves any number of squares vertically or horizontally.
Knight
Leaps two squares vertically or horizontally followed by one square aslant.
Fil
Leaps two squares diagonally.
Courier
Moves any number of squares vertically.
Mann
Moves to any adjacent square.
Fool
Moves one square vertically or horizontally.
Fers
Moves one square diagonally.
For its first move it can leap two squares vertically, horizontally, or diagonally.
It may not capture on this privileged move.
King
Moves to any adjacent square.
中将棋・古将棋・変則将棋 総合スレ Part2
840 :名無し名人 (ワッチョイ 2331-dfB4)[sage]:2019/08/07(水) 01:06:21.54 ID:bP8EOF5/0
Courier Chess

相手をチェックメイトするかステイルメイトすれば勝ち
相手のキング以外の全ての駒をキャプチャする裸玉にすることでも勝ち

Pawn:ポーンの動き
 ルークのポーンとFersとキングのポーンだけ、最初の移動で2マス進める
Ruhkh:ルークの動き
Knight:ナイトの動き
Fil:斜めに2マス跳ぶ
Courier:縦に何マスでも進む
Mann:どの隣接したマスにも進む
Fool:縦横に1マス進む
Fers:斜めに1マス進む
 最初の移動時、縦横斜めに2マス跳べるが、キャプチャはできない
King:キング
中将棋・古将棋・変則将棋 総合スレ Part2
842 :名無し名人 (ワッチョイ 2331-dfB4)[sage]:2019/08/07(水) 23:31:25.94 ID:bP8EOF5/0
Amigaの画像ファイルを開けるソフトも入手できたので、
「Distant Armies - A Playing History Of Chess」内のテキストファイルと画像ファイルだけ確認できるようになりました。

残念ながら、ルールや駒の動き、盤の形状や駒の形状はわかるのですが、駒の初期は位置が分かりません。
(ゲーム開始時に、盤の画像上に個々の駒の画像が配置されるため、起動できないと確認できません)
中将棋・古将棋・変則将棋 総合スレ Part2
843 :名無し名人 (ワッチョイ 2331-dfB4)[sage]:2019/08/07(水) 23:37:20.75 ID:bP8EOF5/0
ニコニコ動画の古将棋の解説動画で間違っている箇所を修正した動画をYoutubeにupしました。
(教王と法性の駒の動き方が、間違って逆になっていた点など)

【古将棋】摩訶大大将棋の解説(修正版)【ゆっくり講座】
https://youtu.be/xtCX7uvel8I

【古将棋】泰将棋の解説(修正版)【ゆっくり講座】
https://youtu.be/OG6yrjiTqsQ

なお、摩訶大大将棋のZRFがだいぶ完成しました、
泰将棋で上手く作動しなかった自在天王の動きも、摩訶大大将棋では許容範囲でした。
中将棋・古将棋・変則将棋 総合スレ Part2
844 :名無し名人 (ワッチョイ 2331-dfB4)[sage]:2019/08/07(水) 23:45:12.86 ID:bP8EOF5/0
自在天王の動きは、

@開いているマスなら、盤上どこへでもワープ移動できる
A紐の付いていない敵なら、盤上どこへでもワープ移動して取れる

泰将棋では処理遅延のため、
A敵なら、盤上どこへでもワープ移動して取れる
へ変更していました。

処理遅延が起きないようにしつつ、取り返される場所へは移動できないようにするには、
チェックメイト判定を使用する必要があり、
@敵が利いていない開いているマスなら、盤上どこへでもワープ移動できる
A紐の付いていない敵なら、盤上どこへでもワープ移動して取れる
に変更されてしまっていました。
中将棋・古将棋・変則将棋 総合スレ Part2
845 :名無し名人 (ワッチョイ 2331-dfB4)[sage]:2019/08/07(水) 23:51:11.15 ID:bP8EOF5/0
摩訶大大将棋では、自在天王の動きは、

T:タイムラグなし
@開いているマスなら、盤上どこへでもワープ移動できる
A敵なら、盤上どこへでもワープ移動して取れる

U:タイムラグは経度
@開いているマスなら、盤上どこへでもワープ移動できる
A紐の付いていない敵なら、盤上どこへでもワープ移動して取れる

V:ややタイムラグあり
@開いているマスなら、盤上どこへでもワープ移動できる
A紐の付いていない敵なら、盤上どこへでもワープ移動して取れる
 ただし、自在天王だけで紐付いている敵の場合、味方が利いていればワープ移動して取れる

以上の3パターンどれでも、実用的な範囲で実装できるようです。

Vは、「自在天王が紐付きの敵を取れない」のであれば、
味方が利いている敵を、相手の自在天王は取り返せないので、
こちらの自在天王で取れるだろうという解釈です。


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